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Game guide
About King of Fighters
Gameplay details, controls, helpful strategies, and frequently asked questions.
The King of Fighters 2000 delivers rapid 2D arcade combat with a lineup of three playable teammates backed by a fourth character acting as a Striker. Familiar KOF mechanics—including running, rolling, short hops, special attacks, and chosen team order—remain central, while the broader assist system adds tactical options for sustaining offense or recovering from trouble.
This is the particular King of Fighters installment hosted by iZZi Games. Assemble four characters, assign three to battle and one to support them, and advance through the tournament by defeating each opposing team.
What Is The King of Fighters 2000?
KOF 2000 is an SNK fighting title that brings together characters associated with King of Fighters, Fatal Fury, Art of Fighting, and related arcade franchises. Recognizable names include Kyo Kusanagi, Iori Yagami, Terry Bogard, Mai Shiranui, Athena Asamiya, K', and Maxima, with Vanessa and Ramon among the newer arrivals.
Its narrative continues the NESTS storyline, although understanding that plot is unnecessary for playing. Each combatant offers an individual collection of standard strikes, command attacks, Special Moves, and devastating Desperation Moves.
How Team Battles Work
Each match begins with a four-character selection. Three members form your fighting lineup, while the remaining choice becomes the Striker. Your active characters compete sequentially, with another teammate entering after a defeat. Victory goes to the first side that removes all three enemy fighters.
Choosing the sequence carefully can shape the entire contest. A versatile starter establishes the pace, a second fighter adapts to evolving matchups, and an anchor can spend resources saved for the decisive round. The Striker never contests a complete round and instead appears briefly when summoned with available assist stock.
The Striker System
Every Striker carries out a short action tied to that character. An assist might strike the rival, occupy part of the screen, or open a route for extending a combo. Well-timed calls can protect an advance or pressure a knocked-down opponent, whereas poor timing may consume scarce stock without producing anything.
Several fighters provide an alternative Striker version as well. Try different assists and lineup arrangements, since a favorite active character will not necessarily offer the most useful support action.
Arcade Controls
KOF 2000 follows the Neo Geo layout of four attack buttons—light punch, light kick, heavy punch, and heavy kick—alongside directional inputs. Its browser emulator maps these commands to a keyboard or gamepad. Check the configuration menu and verify every binding before playing.
- Directional inputs: Move, sprint, crouch, leap, short hop, roll, and perform the motions required for special attacks.
- Light buttons: Apply fast pressure and confirm compact combinations.
- Heavy buttons: Reach farther or inflict higher damage, usually with a slower recovery.
- Striker input: Press the assigned combination while assist stock remains.
Movement and Power Gauge
The short hop is one of KOF's essential movement techniques, offering a swift aerial approach without committing to the wider path of a standard jump. Running rapidly reduces distance, while a properly timed roll avoids certain attacks. Repeating obvious rolls, however, gives opponents an easy opportunity to punish them.
Both landing attacks and receiving damage increase the power gauge. This meter enables Desperation Moves and other consequential choices. Spending it all on a risky opportunity can leave the final teammate without the resources needed to reverse a losing match.
Tips for KOF 2000
- Start with three active characters whose controls feel consistent before fine-tuning your assist selection.
- Lead with someone capable of fighting effectively before meter is available.
- Become comfortable linking a short hop to a fast strike before tackling lengthy combinations.
- Summon the Striker after earning an advantage rather than calling assists without a plan.
- Identify one trustworthy response to airborne attacks for every active fighter.
- Reserve a familiar, damaging character for the closing position.
Key Features
- A trio of active combatants supported by your chosen Striker
- An extensive SNK cast featuring standard and alternative assists
- Quick running, evasive rolls, regular jumps, and short hops
- Meter decisions built around Special and Desperation Moves
- Classic arcade visuals presented within a browser emulator
Browser and Device Notes
Select the emulator window before pressing keyboard controls to ensure the game receives your inputs. When a browser command overlaps an attack key, change that binding through the emulator menu. Gamepads can make directional motions more comfortable, though compatibility varies between browsers.
This listing is specifically for The King of Fighters 2000. Instructions and move lists written for KOF 1998, KOF 2002, or later console editions may therefore be inaccurate here.
KOF 2000 FAQ
How many fighters are on a team?
Your squad contains four selections: three characters compete directly, and the fourth provides Striker assistance.
What does a Striker do?
The Striker enters momentarily and completes an assist move determined by the selected character, consuming one of the limited stocks.
What is a short hop?
A short hop is a low, rapid jump designed for speedy approaches. Its reduced airtime distinguishes it from a normal jump and makes it vital to KOF offense.
Is this KOF 2002?
No. This embedded title is The King of Fighters 2000, an installment especially focused on tactical Striker use.
Can I use a controller?
In many cases, yes. Attach the controller, enter the emulator configuration, and bind movement, attacks, Start, and the Striker command.
Choose Your Striker
KOF 2000 expands squad strategy by assigning the fourth selection to assist the other three. Develop a consistent sequence for every active character, approach deliberately with short hops, and save Striker calls for situations where they can succeed. The competition awaits on iZZi Games.
























